Tag: Gaming

  • What are art museums for today?

    An excerpt from an essay I wrote earlier this year. Minus it’s introduction, conclusion, and paragraphs about how religion is the opiate of the masses, and art museums allow us to worship at the temple of artists.


     

    But how do art museums choose what should fill their space? The acquisition of video games into MoMA’s collection[1] could be seen as giving the power of deciding what becomes art to the collective mind of the proletariat. Admittedly the acquisition is part of the design collections rather than the higher status art collection, but it does work to verify the taste of those that video games are aimed at. However Raph Koster asserts that popular entertainment, such as games, are accessible whereas art requires literacy.[2] This presents a problem within an institution where the framework is apparently built around education – how do you educate in a subject that is already theoretically accessible to all? It does also start to question why art should require literacy and education to understand, if video games are now classified as art and require no such consideration.

     

    MoMA’s video game acquisition also highlights another role of some art museums today. Since its inception MoMA has always placed itself as an arbiter of taste, setting out with an aim to introduce the American public to the new European modern art.[3] It is unsurprising then due to its bold collecting strategy and its remit being all aspects of modern culture that it would decide to break the mould and define video games as art. Compare that to the Tate collection and the picture is very different. The Tate acquisition policy states that ‘Tate will only acquire works by artists who have demonstrated their ability over a reasonable period of time’ which presumably precludes non-established new media. However the Tate also work in conjunction with the Victoria and Albert Museum and the British Museum so it could be unfair to consider just one of those institutions alone when new media may be more suited to the Victoria and Albert museum, for example.[4] This does highlight the different approaches afforded to art museums today, choosing to proactively define taste to their audience, or reacting to the tastes of society.

     

    Within the press release for the video games acquisition MoMA also states that as a museum its goal is to study and preserve items, not just to merely display them.[5] This gives us the idea of an art museum as a repository of objects of worth to somebody, but the question is who. In the case of a private art museum it may be items considered to be of worth to the owner or individual curators, however a national art museum has a much broader challenge; it must in some way seek to collect and preserve items that are relevant to the taste of those who fund it. While on one hand that means the large corporate organisations that donate, on the other hand it will often mean the tax paying public. So perhaps we will see more video games entering the collections of major art museums in the future.


     

    [1] “Video Games: 14 in the Collection, for Starters”, http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters accessed on 23rd April 2014.

    [2] Raph Koster, “A Theory of Fun: 10 Years Later” (Slide 87), http://www.raphkoster.com/gaming/gdco12/Koster_Raph_Theory_Fun_10.pdf accessed on 23rd April 2014.

    [3] “The Museum in the Twentieth Century”, Lecture notes, Museums and Society, Dr. Elizabeth Darling, 20th March 2014.

    [4] “Tate Acquisition and Disposal Policy, November 2011”, http://www.tate.org.uk/download/file/fid/11111 accessed on 23rd April 2014.

    [5] “MoMA Acquires 14 Video Games for Architecture and Design Collection”, http://press.moma.org/2012/12/moma-acquires-14-video-games-for-architecture-and-design-collection/ accessed on 23rd April 2014.

  • Misogyny : Not in my (gaming) industry

    Misogyny : Not in my (gaming) industry

    Facebook can be amazing. Over the past year or two I’ve steadily curated my Facebook friends lists to provide me with utter joy on a minute-by-minute basis. I can log on and be in touch from people around the world at any hour of the day and my main feed reflects the absolutely wonderful fuckers that I call my friends.

    However the downside to Facebook means that occasionally you see a comment from a friend of a friend that isn’t something you would want on your daily feed of happy.

    Recently #GamerGate has been in the news and since I have an awful lot of friends working in tech and gaming it’s getting commented on. Alot. Which is great because almost every post that I see on my feed is largely positive about the whole debacle.

    But occasionally you get someone, a friend of a friend, who loudly protests that this isn’t what they see in their industry. By saying that they don’t see it, they’re basically silencing the voices of those who do. They’re saying ‘your point is invalid because I don’t see it in my day to day life’.

    I’m not seeing the vast quantities of sexism I’m supposed to be seeing. Maybe it just doesn’t affect the company I work for, or the community built around our game.

    Yesterday I pointed out that of course the chap in question hadn’t seen anything like the degree of sexism that us women experience because he is a man. Do you know how he responded to that? He told me that now he had experienced sexism because of my comment to him. My comment to him was apparently sexist because I pointed out that the fact he was male means he doesn’t experience systematic gender-related oppression. The problem is that there’s no answer to this. I can’t counter his claims that I was sexist to him because it’s a personal thing. I feel sorry for him if he believes that genuinely is sexism because he will never understand the pain and hurt that so many of us go through on a regular basis, but I can’t help him with that.

    The thing is, I’m a gamer. There, I said it. Something that I don’t often admit. Do you know why I don’t admit it very often? Because people go ‘oh, that’s cute’ and then either assume that I play computer games because of some fictional boyfriend that I may or may not have, or that I play ‘girl games’. I confess, I’m actually a Warcraft addict. But it all started way back when I used to play games on my Atari ST and mess around with programming. Then came Tomb Raider for the Playstation and my Dad and I used to sit in my bedroom on the floor for hours playing it together. I’m also a God Sim addict and haven’t found one that can defeat me yet. Oh, and I like to write databases for fun. So no, I’m not a fucking ‘healer girlfriend’.

    Where were we. Yes. I’m a gamer. Warcrack. I have experienced the fear of not using microphones in raids because you just don’t know if you’re going to get some misogynistic prick who thinks that women shouldn’t play computer games. In fact I joined my awesome guild because they were a mature guild who didn’t let children – or bad behaviour – be a part of it all. For the last five years I’ve played with an awesome group of ScaNorwegianDogs where we treat each other like humans. But that doesn’t mean that every now and again I don’t dip into the public chats and raids for some reason. Even on a roleplaying server – which are generally more mature in nature – within a few minutes of being in the city chat channels I can experience homophobia or misogyny. Is this why people tend to use the best gaming vpn they can find to find better server locales to play games? But, isn’t misogyny everywhere?

    And really all this is pretty amazing considering that around 48% of gamers are now women.

    48% of gamers are women. WOW I hear you say, that’s some motherfuckingawesome equality RIGHT THERE.

    Well yes it is. And no. Because #GamerGate continues.

    Female game developers, journalists and critics are under mass fire right now. I’m even writing this blog tentatively because I know it’ll eventually get picked up on searches. Already a while ago there was an attempted hack on my twitter account because during the #ZoeQuinn business I dared to question the men’s rights activists who were so active during that mess. And I’m just a small fish in a massive pond. Imagine that those big fish feel like.

    No wait, we don’t need to imagine. This week the University of Utah has been threatened because Anita Sarkeesian is speaking there tonight. And I don’t just mean a little threat, I mean some pretty fucking graphic shit has been written to them.

    If you do not cancel her talk, a Montreal Massacre style attach will be carried out against the attendees, as well as students and staff at the nearby Women’s Centre. I have at my disposal a semi-automatic rifle, multiple pistols, and a collection of pipe bombs. This will be the deadliest school shooting in American history and I’m giving you a chance to stop it.

    You have 24 hours to cancel Sarkeesian’s talk. You might be foolish enough to just beef up security at the event, but that won’t save you. Even if they’re able to stop me, there are plenty of feminists on campus who won’t be able to defend themselves. One way or another, I’m going to make sure they die.

    […]

    Anita Sarkeesian is everything wrong with the feminist woman, and she is going to die screaming like the craven little whole that she is if you let her come to USU. I will write my manifesto in her spilled blood, and you will all bear witness to what feminist lies and poison have done to the men of America.

    […]

    Feminists have ruined my life and I will have my revenge, for my sake and the sake of all the others they’ve wronged.

    This is the rage that is incited by Sarkeesian. Do you know what Sarkeesian does? She critiques video games from a feminist perspective, pointing out that they’re rather hateful and misogynistic an awful lot of the time. (Wow, that was pretty polite of me…).

    Let me remind you again. 48% of gamers are women.

    But this isn’t the first time that Sarkeesian has been targeted for her work. Here’s the TED Talk from 2012, shortly after she kickstarted her Tropes vs Women project (which I should point out, funded at almost $160k for making a feminist video game series for YouTube).

    I’m going to use a trigger warning here. I hate them. But this video does contain depictions of actual online violence against Sarkeesian.

    You’ll notice something very telling on the YouTube video page.

    Screen Shot 2014-10-15 at 08.29.22Sadly, not an uncommon sight on anything involving feminism on YouTube. It seems that men’s rights activists and anti-feminists can’t actually be trusted to engage rationally. How often do you see comments disabled on a MRA video because the feminists are threatening sexual violence against the MRA? Yeah. Quite.


     

    Anyway, I’m not sure where I’m going with this now. I think that the big frustration for me is that people still say ‘I don’t recognise this industry, this isn’t the industry that I work in’. Guys, we need you. We need you as allies. We need you to educate yourself so that you can see this batshit crazy behaviour and help us call it out. Because sadly much of society still gives more weight to the voices of men.

    We need you to actively look for this behaviour in your friendship circles, your workplaces and your industries and we need you to call it out.

    Because this weekend more than one female game developer has had to flee her home due to threats of sexual violence and violence being made against her and her family and this isn’t acceptable in the gaming and tech industries. Or any industry. Or just generally in the world. At all.

  • Female participation in e-sports

    Female participation in e-sports

    I want to talk about the recent decision that the IeSF made to remove the ‘male only’ qualifier from their ‘world championship’ type tournaments. And hey look, I’m going to be good and I’m not even going to discuss the fact I’m faced with Jaina’s great big sexy almost-bare tits every time I log on to play my Mage in Hearthstone! Although on an unrelated note, I just tweeted this:

    https://twitter.com/Charlotte_Moss/statuses/485740905270611968

    Anyway, back to the topic at hand.

    Apparently some guys have got pissy that there is still a female-only competition, while there is no longer a male-only competition. Basically it’s unisex for the big prize and a secondary female tournament without quite as much status. Women can compete either with the men on equal terms or with just their own gender.

    I’ve said before that I find much positive discrimination uncomfortable, I don’t agree with it being the best way to sort out that whole inconvenient patriarchy thing. However sometimes you just have to make a temporary exception – where temporary is at least a few years.

    The IeSF aren’t holding a separate female tournament because they’re misandrist, no matter what a load of these whingy geeks might think. I was going to quote some of the bile from the comments of the article I linked above, but to be honest I think you get the idea. Generally it sounds like ‘waaa waaa waaaaaaa, I don’t want to be forced to play with girls’. Or they’re playing the ‘reverse sexism’ line, and saying that it’s sexist towards men to exclude them from the female-only tournament.

    Here’s why it’s not sexist.

    The IeSF aren’t doing this because female gamers are in a minority. In fact, a massive 48% of gamers are female. Didn’t expect that, huh? There’s lots of people saying that female gamers are in the minority and they’re simply not. However female gamers are underrepresented in the ‘top tier’ of gaming – even down to the leading raid groups on my warcraft server which appear to be male dominated.

    I’ll say now, I’m a Warcraft player. I love raiding with my Paladin. I love doing pickup raids from OpenRaid, but the raids with voice communication are out of the question to me. Why? Because there’s always the chance that you’re going to get a group of guys who feel that women shouldn’t be there. Unfortunately this isn’t an unusual occurrence, it happens more often than not.

    The comments range from sexist comments (usually something clever about getting back in the kitchen) to something that basically amounts of sexual harassment (the guys seem to enjoy telling you about how they’re rubbing their massive cock over the thought of you). All this happens in front of everyone else in the room and no one ever stops it. Homophobic comments are common place too (“Why did you wipe us? You fucking gay fag…”).

    So by having a tournament that only women can enter it encourages a safe place for women. Hopefully this will also encourage women-safe places to play too. Perhaps women’s only guilds. Or even guilds that women run, where men have to be vetted in. But this is all just a short term (and slightly uncomfortable) solution.

    The longer term solution is to educate male gamers that sexist (and homophobic) abuse is wrong and that even if they’re not the ones doing the abusing, everyone has to speak out when they hear it to get it to stop. But that’s the longer term solution in wider society and we’re not doing so well there either. But in the short term we need to get more women comfortable playing in this kind of environment, and creating their own spaces where they have the confidence to speak up to abuse.

    At the same time the women-only tournament will create role-models for other female gamers. Someone to look up to and to aspire to be like. And eventually the standard of female gaming will raise because women are allowed an environment that is both safe and also full of great role-models.

    Then, and not before then, we can start to encourage more cross-over. To migrate the women over to the mainstream tournament. This has to be a multi-sided attack and it has to be done in conjunction with stamping out sexism and homophobia in gaming. And guys, you need to be a part of this as much as the women. We need you on our side, not whinging about the fact that women get their own tournament.